Open-source AI
coding agent in Godot.

AI that feels at home in your editor. Explore your project, plan your next move, and build with the edit permissions you choose.

MIT LICENSED / GODOT 4.7.2

Godot Engine / Orca workspace Built into your editor
A real workflow. In a real Godot project.

Your workflow. Your model.

OpenAIGoogle GeminixAIDeepSeekOpenRouterOllamaLM Studio
And compatible endpoints
NOT JUST A CHAT WINDOW

Godot-aware.
Project-ready.

Orca understands the scenes, scripts, and resources you work with. Less explaining your setup. More moving your project forward.

Your project, in context.

Inspect an exact saved node or subtree, filter properties and connections, and explore saved animation tracks and keyframes. Search GDScript declarations and reference candidates with clickable source locations. Active scene and script context includes unsaved editor source.

Explore focused inspection
Scene player.tscn
⌄ Player CharacterBody2D
Sprite2D
CollisionShape2D
player.gd In context
Camera2D
ACTIVE SCENE4 children · 1 script

Your edits. Your pace.

Review each proposal, or enable Auto apply for eligible project scripts. Every edit keeps a readable diff and fresh file checks. Automatic script checkpoints support recovery after restart.

player.gd Proposed change
12func _physics_process(delta):
13 − velocity.y += gravity * delta
13 + if not is_on_floor():
14 + velocity.y += gravity * delta
15 move_and_slide()

Focused run workflows

Run a saved scene and inspect bounded startup or exit evidence.

Visual references, in context

Attach screenshots or reference images with a vision-capable model. Preview them before sending and revisit them in conversation history.

How image attachments work
THINK IT THROUGH. THEN BUILD.

Two modes.
One deliberate workflow.

Separate exploration from implementation. A mode switch is never an approval to change your files.

01 / PLAN

Understand first.
Change nothing.

Explore your project, ask questions, and work out the next step. Plan mode is read-only for project and external state.

How Orca keeps you in control
OrcaWorkflow illustration
How is the player’s movement set up?
Inspecting player.gdReading scene hierarchy and input actions

Your player uses CharacterBody2D. I’ll map the movement and input flow before proposing a plan.

Read-only exploration
Orca in Godot
  • Orca CloudYour account
  • Your providerYour API key
  • Local modelYour machine
NO SINGLE-VENDOR WORKFLOW

Bring your model.
Keep your flow.

Sign in with Orca Cloud, bring your own provider API key, or connect Ollama, LM Studio, or another OpenAI-compatible server. The editor experience stays familiar.

Make the dock your own with English, Simplified Chinese, Spanish, Japanese, or Korean. Switch languages live without losing your draft or conversation.

Orca Cloud models are ready after sign-in and model selection. Local and editable profiles start in Chat; a successful Test & Enable Agent tools check enables tools for the exact configuration.

Explore providers & local models

Built to help. Designed to leave you in control.

Open-source code. Read-only planning. Edit permissions you choose. Clear boundaries.

Explore the safety model

For studios and teams

Using Godot as a team?

Get help evaluating Orca, configuring your models, and bringing a reviewed AI workflow into your project.

What Godot developers
are saying.

14 positive reviewson the Godot Asset Store

Also recommended by

  • Asuthosh Kc
  • Maeda Itsuki
  • Max Vilanova
  • Eveleen Sno
  • Sykiino Hama
  • Toby Phillips
A FEW THINGS TO KNOW

Before you
dive in.

More in the docs
Is Orca free to use?

Yes. Orca is open source under the MIT License. Hosted providers may charge for model usage; local inference depends on the server and model you run.

Which Godot versions are supported?

Orca 1.7.0 supports Godot 4.7.2. Broader compatibility is not currently claimed.

Can Orca change files without asking?

Plan mode is read-only. Work defaults to Review edits with Apply or Reject. If you explicitly enable Auto apply, eligible project .gd scripts can be edited without another Apply click; you can remember that choice for this project and revoke it at any time. Scene/configuration changes, addon scripts, and script-execution trust still require review. Learn about edit permissions →

Can I recover automatic script edits after restart?

Yes. Automatic edits save local checkpoints for historical diff review and conflict-checked Revert. Interrupted records offer Check recovery without replaying an edit. Pending approvals and manual/structured revert checkpoints remain memory-only. How script recovery works →

Can I use a local model?

Yes, through Ollama, LM Studio, or another local OpenAI-compatible server. Chat is available first. Agent tools require an isolated compatibility probe to pass and must then be explicitly enabled. A passing probe does not guarantee reliable real-project tool use.

Can Orca verify my game works correctly?

Orca can evaluate narrow startup or exit criteria using bounded process output. This cannot prove visual or gameplay correctness. Continue testing your game as you normally would.

cold-atom / Orca

Help more Godot developers find Orca.

If Orca helps your workflow, a star helps other Godot developers discover it.

Star Orca on GitHub
YOUR NEXT IDEA STARTS HERE

Stay in your editor.
Build what’s next.

Free & open source · MIT licensed · Godot 4.7.2